Sunday 30 September 2012

WEEK 3: FORENSIC ARCHITECTURE

3X REFERENCED IMAGES http://www.thehiat.org/






SKETCHES 
Rudin House






 2x NATURAL DISASTERS 

FLOODS
What damage would the natural disasters do to it?


Parts of the building will lose it's structural frame (eg. the walls or roofs will go missing, depending on how strong/ which direction the flood is heading). Most of the objects in the house will be damaged or would have gone missing with the flood. The remains of mud and dirt will be evident in and around the house. 

What parts of the building will break?
 For the Rudin House, I will probably make the levels split, making the first level of the house fall diagonally, lying on the ground. The walls and windows would probably be destroyed as well.

EARTHQUAKES

What damage would the natural disasters do to it?




Walls, roofs, parts of the structure will collapse due to the earthquakes (depending on how strong the earthquake is) Also if the floor is cracked or effected by the earthquake can change how the building is effected. 

What parts of the building will break?

I want to create cracks and movement on the ground, influencing the Rudin house to fall.

What will grow/spread on the remaining parts of your building?
Moss and cracks will definitely appear on the house due to the aftereffects of floods and earthquakes. Decay and mud remains will also appear.

What would be cool to make the process of decay interactive?
I guess showing the process of how the house decayed slowly throughout the 100 years in slow motion would be cool. Showing how the cracks and moss gradually growing on the walls would also be a cool effect, as well as showing the structure falling apart as the person walks through the house. Incorporating music and allowing the decaying to follow the beat of the music would be cool too!

What evidence of the building being lived in will you carefully reveal to the viewer?
The remains of objects like broken vases, furniture and photo frames, torn down curtains....

Will you leave evidence of what disaster caused the building to be abandoned? 
Yes.                 

PROGRESS

Making the building break apart using the boolean tool. Shall apply textures soon.






                                                                                                                                  
                                                                                                                                                                        

Monday 24 September 2012

WEEK 2: SPECULAR AND BUMP MAPS

SPECULAR AND BUMP MAPS









RESEARCH ON 3X MATERIALS

CONCRETE
process of making the material: composed primarily of aggregate (coarse gravel, limestone, granite, sand), cement and water
how long will it last: depends on the environment, but usually a very long service life
what makes them corrode: steel?
structural pros: can be recycled, fire resistance
structural cons: weak in tension, larger earthquakes can generate very large shear loads, can fail during severe earthquakes
what they are typically used for: architectural structures, foundations, brick/block walls, pavements, bridges, roads, parking structures, footings...
environmental impacts: big contribution to greenhouse gas emissions


STEEL
process of making the material: is an alloy made by combining iron and other elements such as carbon
how long will it last: long life service
what makes them corrode: water condensing from air or rain
structural pros: hardness, ductility, tensile strength
structural cons: less ductile than iron
what they are typically used for: major components in buildings, infrastructure, tools, ships, automobiles, machines, appliances
environmental impacts: 100% recyclable



GLASS
process of making the material: metallic alloys, ionic, melts, polymers
how long will it last: long life service
what makes them corrode: overheated water, chemicals
structural pros: brittle and transparent
what they are typically used for: windows, mirrors
environmental impacts: can be recycled unless broken, if shattered- may injure those/ objects around them


PROGRESS









Monday 17 September 2012

WEEK 1: INTRO EXP 2

house at bordeaux
Everything is stacked up into 3 levels and a courtyard, and there is a platform in the middle of the house that allows the owner to move up and down without walking.







 rudin house
The simple and clean lines makes the Rudin House a child's drawing of a house. There is an abandonment of spaces and the contrast between the light form and the heavy structure above.

Information from: (http://en.wikiarquitectura.com/index.php/Rudin_House)
  • It is a parallelepiped voluntarily heavy reinforced concrete seen on the other is high soil floating on a tray supported by thin pillars.
  • It has large windows that open outward without any shame, on the other access is almost secret and precarious under the house.
  • It has a large deck angle, however the eaves and gutters that correspond to this great cover disappear and rain water slides on the concrete until you reach the pond located in the tray to support a beside the house.
  • The shape of the roof refers to the world of decks inclined while the material is finishing a vulgar cloth asphalt own a flat deck.
  • On the one hand is close to the warm childhood dreams, on the other asceticism and the hardness of their materiality is opposed to any romanticism.
  • The house is symmetrical lengthwise, but the ladder breaks on the inside with a slight shift and omits any verbose dimension to the tour.
  • The house stands on a tray of thin concrete stroke linear and will ideal, but it contains a side terrace with some classical and vulgar pots superseding any railing that would give volume, and the other side opposed to a terrace sheet of rain water of minimum thickness, perhaps imitation or mockery of the extensive ponds and pools of large summer estates.

barcelona pavillion
There is a the horizontality of  spaces and 4 types of marbles are used. Lots of translucent glass were used to provide a view during the exhibition.

TEXTURES USED




EXPORTED HOUSE INTO CRYENGINE3

Can't seem to get the textures on.. 


FIXED but with only one texture!



FIXED WITH ALL 3 TEXTURES
So the issue was that all my textures and 3ds max and cryengine files were everywhere instead of in one specific folder/ drive. So I have to organise all my files in one specific place! 





Saturday 8 September 2012

MARKING SCHEDULES


FINAL SUBMISSION: THE ISLAND


STRATEGY STATEMENT

The cinematic techniques for trailer are heavily influenced by "Batman: The Dark Knight Rises" and "King Kong", as they love to use intense music that gradually builds up momentum throughout the trailer. Hence I used the "Batman- The Dark Knight soundtrack composed by Hans Zimmer. 
Basically, the concept of  "The Unknown" is about a man who is on a journey to find his family who were kidnapped and brought to this island. As he begins his search, he encounters unexpected events as well as discovering new "worlds". With the combination "M" and "5", I created my terrain in the shape of M5 and added some little details that had those combinations too. 

5X IMAGES OF DRAFT ENVIRONMENT






5X DRAFT ENVIRONMENT OF THE FIVE SCENES






THE USE OF THE COMBINATION "M" AND "5" 


The shadow casting out a "M"

The terrain shaped in M5

The number of boats are 5

Pearing into the "M" shaped rock structure you'll see the 5 boats

I created a "M" elevator which you have to walk across the 5 wooden planks to get on


MAX 120 VIDEO TRAILER



REFERENCES:


1 FULLY DEVELOPED CRYENGINE 3 ENVIRONMENT (GAMEFRONT) 


*note: To control the elevator, press "O" to go up and "P" to go down