Monday, 17 September 2012

WEEK 1: INTRO EXP 2

house at bordeaux
Everything is stacked up into 3 levels and a courtyard, and there is a platform in the middle of the house that allows the owner to move up and down without walking.







 rudin house
The simple and clean lines makes the Rudin House a child's drawing of a house. There is an abandonment of spaces and the contrast between the light form and the heavy structure above.

Information from: (http://en.wikiarquitectura.com/index.php/Rudin_House)
  • It is a parallelepiped voluntarily heavy reinforced concrete seen on the other is high soil floating on a tray supported by thin pillars.
  • It has large windows that open outward without any shame, on the other access is almost secret and precarious under the house.
  • It has a large deck angle, however the eaves and gutters that correspond to this great cover disappear and rain water slides on the concrete until you reach the pond located in the tray to support a beside the house.
  • The shape of the roof refers to the world of decks inclined while the material is finishing a vulgar cloth asphalt own a flat deck.
  • On the one hand is close to the warm childhood dreams, on the other asceticism and the hardness of their materiality is opposed to any romanticism.
  • The house is symmetrical lengthwise, but the ladder breaks on the inside with a slight shift and omits any verbose dimension to the tour.
  • The house stands on a tray of thin concrete stroke linear and will ideal, but it contains a side terrace with some classical and vulgar pots superseding any railing that would give volume, and the other side opposed to a terrace sheet of rain water of minimum thickness, perhaps imitation or mockery of the extensive ponds and pools of large summer estates.

barcelona pavillion
There is a the horizontality of  spaces and 4 types of marbles are used. Lots of translucent glass were used to provide a view during the exhibition.

TEXTURES USED




EXPORTED HOUSE INTO CRYENGINE3

Can't seem to get the textures on.. 


FIXED but with only one texture!



FIXED WITH ALL 3 TEXTURES
So the issue was that all my textures and 3ds max and cryengine files were everywhere instead of in one specific folder/ drive. So I have to organise all my files in one specific place! 





Saturday, 8 September 2012

MARKING SCHEDULES


FINAL SUBMISSION: THE ISLAND


STRATEGY STATEMENT

The cinematic techniques for trailer are heavily influenced by "Batman: The Dark Knight Rises" and "King Kong", as they love to use intense music that gradually builds up momentum throughout the trailer. Hence I used the "Batman- The Dark Knight soundtrack composed by Hans Zimmer. 
Basically, the concept of  "The Unknown" is about a man who is on a journey to find his family who were kidnapped and brought to this island. As he begins his search, he encounters unexpected events as well as discovering new "worlds". With the combination "M" and "5", I created my terrain in the shape of M5 and added some little details that had those combinations too. 

5X IMAGES OF DRAFT ENVIRONMENT






5X DRAFT ENVIRONMENT OF THE FIVE SCENES






THE USE OF THE COMBINATION "M" AND "5" 


The shadow casting out a "M"

The terrain shaped in M5

The number of boats are 5

Pearing into the "M" shaped rock structure you'll see the 5 boats

I created a "M" elevator which you have to walk across the 5 wooden planks to get on


MAX 120 VIDEO TRAILER



REFERENCES:


1 FULLY DEVELOPED CRYENGINE 3 ENVIRONMENT (GAMEFRONT) 


*note: To control the elevator, press "O" to go up and "P" to go down

Monday, 3 September 2012

PROGRESS THROUGHOUT THE HOLIDAYS

I have been watching some trailers on Youtube to get some inspiration on how to produce my trailer as well as getting ideas for my island.

The Incredibles  (2004)
http://www.youtube.com/watch?v=eZbzbC9285I

King Kong (2005)
http://www.youtube.com/watch?v=j2x4sym4QXY

Jurassic Park (1993)
http://www.youtube.com/watch?v=Bim7RtKXv90


Throughout the week, I have been expanding my island by putting more detail into the brush and texture work. Also I've added a few rivers to cover the large spaces.









Flowgraph of how to remove the hub, codes and guns 



Monday, 20 August 2012

WEEK 5: THE SUBLIMINAL

SCREENSHOTS

VEGETATION



DECALS


BRUSHES


ENTITIES



INDEPENDENT STUDY

I've had a play around with how to manipulate my letter and number (M5) within my terrain. Firstly I have shaped my island as "M5", so when you view it in birds eye view, you can see the M5 vaguely.
 

Next, I wanted to try something related with the shadows. So I had a play around with the shadows being cast by the objects. Although it is not obvious that it is shaped as a "M", it can vaguely make it out. 
This one is quite obvious, because I just placed 5 points here. I want to somehow make it less obvious. 
I also played around with manipulating the terrain to form a "M". Also by only looking into this view, you can also see the 5 boats located behind it.
 


VIDEO INSPIRATIONS 
I went onto youtube and had a look at a few movie trailers that were kind of related to my island.
Jurassic Park (0:00-1:30mins)


Stephen's recommendations:

http://www.youtube.com/watch?v=HE7o8RMoQPw

http://www.youtube.com/watch?v=B_Xw4RRRblM